Gamers without Remorse
When doing some research about Elder Scrolls Online, I came across a bit of information that made me a sad panda. Group size will be limited to 5 people and will not have any kind of organized raid content.
It seems like it’s the current trend of the MMO market to just not develop raid content. While I can understand that it doesn’t seem like a good source of development time to focus that many resources to developing for a very small portion of the playerbase of your game. The number I hear being thrown around WoW these days is about 5% compete in end-game raid content outside of the raid finder. Not a lot.
Perhaps I’m biased, but I believe that the key to a successful MMO is to cater to all types of play. Which includes competitive instanced raid content that challenges both the players and the developers to new levels. End game raiders are what challenge developers to make new content that is engaging and challenging. What they learn from those challenges can translate to new content for non-raiders.
Not only do raiders push developers to make new content, they also help developers identify balance issues. If something is over powered, you can guess that it’s either a hardcore PVP player or a hardcore PVE raider who reports it in the forums and submits a ticket.
Raiders aren’t just a minority, they’re the top tier of players. They’re a resource to be utilized and not tossed aside.
Too many games have launched without Raiding or have launched with Raiding as an afterthought. Many of those have gone free to play as a result or haven’t gained the mainstream traction they were hoping.