Relentless Gamers

Gamers without Remorse

Category Archives: RIFT

Rift’s Conquest

Being bored over the 4th of July, I decided to give Rift’s new PVP match “Conquest” a try. Having spent over a year playing Rift I’ve spent a good portion of my time doing PVP. Most of what Rift has to offer in PVP is fairly good. Lots of different maps and a few variants for a couple of them.

Conquest brings to the table 3 faction PVP. Something that players have been asking for in a game since Dark Age of Camelot. The match is set in Stillmoor and you pick one of 3 factions when you join. You are fighting alongside people from other Shards both both Defiant and Guardian.

Having only played two matches, I can’t go into the details of how to win, as I didn’t understand the mechanics of the match. I did feel kind of lost and just followed the Zerg around mindlessly capturing globe looking things, I can only assume to help gain points. My faction lost. Apparently this isn’t uncommon for this faction, which makes it sound like there may be some balance issues to work out on Trion’s part.

While I think it’s a nice attraction, and it seems to borrow a lot from WoW’s Wintergrasp and Tol Barad, in that matches happen on a timer. But the comparison for me ends there.

Picking a faction at the beginning of the match to me doesn’t feel right. Because our faction was losing so often, players will wait for the timer to open up the match and spam the winning faction, leaving everyone else to either wait in queue or get “stuck” with the bad faction.

All in all, I felt like it offered Rift players something new and interesting to play with complete with new currency (yet another currency). However, as someone who’s coming back to Rift just to try Conquest, I wasn’t completely impressed. After playing World vs. World in Guild Wars 2, this just felt small and and shoe-horned into the game. The factions didn’t seem to have any lore that felt like it fit in with the game and using an existing zone as a map really made it seem like Trion developed this quickly just to keep players interested in their game rather than play Guild Wars 2.

I’m certain that the bulk of the game’s Devs are working on Storm Legion, so new art and polish may be on hold for Rift until the Expansion comes out, I can only hope that they polish this up for the next version of their game and provide something that really does compete with GW2 in a meaningful way.

Rift Expansion Soon?

Rumors of an expansion for Rift have started to fly around the internet. “Storm Legion” is the name that Trion trademarked recently.

We can assume that Trion will do what most other MMOs have done with expansions (especially WoW):

  • New level cap.
  • New Zones
  • New Raids
  • More PVP content

But with Rift’s numbers on the decline, is this going to be enough to breathe life into the game again? Part of the problem with Rift has been it’s accessability to new players. It takes a lot of work on the part of a new player to get up to the level of gear to do current content. It’s daunting.

Maybe Trion will help redefine the MMO market like they did when Rift launched last year and redesign the progression to be less linear and more accessible to new players.

Thoughts on Chloromancer in PVP

Having just started my new alt, a Chloromancer, I have to say I love the spec. The game play makes healing very fun, yet still very challenging.

However, in PVP my experience has been a mixed bag. Having started playing on a Warrior, I’m somewhat spoiled when it comes to PVP. Right now, Warriors are still doing a large amount of burst damage to just about everyone (other than tanks in plate).

Mages are too “squishy” in PVP. They tend to get one or two-shot by most warriors or locked down by pets, etc. That being one problem, but is likely by design. The real issue is with the UI and the players.

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First Alt?

Champion/Paragon/Vindicator @ 22

I’ve been leveling my warrior for a few days now, getting all the way up to 22 from Sat-Tues. The process has had me all over the place with specs and honestly I’ve had a varying degree of success between them. Most of my time is spent PVPing, so I’ll focus a little bit on that.

Currently I’m using the following spec: http://rift.zam.com/en/stc.html?t=0ckut.VAozq.V0z.M

I’m using Paragon for some of the added utility buffs and an extra reactive ability.

My strategy in Warfronts isn’t too complicated:

  • Bull rush > Bash > Leg Sweep > Rising Waterfall OR Frenzied Strikes > Inescapable Fury if you can > Punishing Strke / Death Blow

This is the basic order of things. In most cases, when DPSing a target down, I’ll do a variation of this order.  But there are other tools that are exceptionally handy to have in this build.

  • Stacking Way of the River with Slayer’s Blessing helps ensure that your crits will hit as hard as they can, which helps with burst damage on healers or other warriors with pocket healers hiding in the crowd.
  • Add in Strike Like Iron and it’s pretty certain you’ll come out on top in a 1v1 encounter.
  • Battlefield Intimidation clears the area of any unwanted help for your target for a second or two. This really helps if you have some Attack Points saved up for some burst.
  • Predictable Movements in tight situations where you need to get away. This is particularly helpful if your Bull Rush is on cooldown and you’re stuck in the middle of a melee assault and are likely going to die. This may buy you the couple of seconds you need.

Some other things I use here and there:

  • Thunderous Kick for when I want to knock someone back from chasing down the Fang holder in Black Garden.
  • Break Free for breaking CC’s is always a must.

Later (when I get home from work) I’ll post some of my macros I’ve been playing around with that help with burst damage.

Let me know what you think and if you have any suggestions, I’d love to hear them!