Gamers without Remorse
Wildstar has been in development for some time. For some reason, I neglected to pay much attention to it. With the rush of big name MMO launches, expansions, etc it was easy to miss this gem being developed by Carbine Studios.
Lately there’s been a trend in MMOs that has had me disappointed. The elimination of raiding or the reduction of epic encounters. With games like Guild Wars 2 and Neverwinter removing raids from the MMO formula entirely and other games like WoW, Rift and SWTOR all reducing the size of group content to a portion of what it was originally, the epic days of raiding were slowly coming to an end, one game at a time.
Enter Carbine’s Wildstar. Developed by old-school MMO players who cut their teeth on games like DAoC, EQ and other games with truly Epic battles. Wildstar intends to bring back 40 man content to MMOs along side 20 man content. Also, to help avoid raider burnout, every week there will be a different boss mechanic rotated in. Allowing each successive week to be different than the weeks before.
This alone has me interested. From watching the game videos, it’s an action oriented game with dodging and timing being key to success. But unlike GW2, their Telegraph system allows the players to see an effect coming and take action. For good or bad. The Telegraph system places a colored shape on the ground indicating the type of effect and where it will affect. So good effects will have people running to it, and bad will have you moving away from it.
There’s so much more to the game. Too much for me to say here. But feel free to find videos on youtube and check out all the coverage from other sites to help form your own opinion. The beta should be starting up sometime this year, so go sign up at their site!