Relentless Gamers

Gamers without Remorse

Monthly Archives: June 2012

Guild Wars 2 Launch Date Announced!

In a surprise post after yesterday’s stress test, ArenaNet announced today that Guild Wars 2 would launch on 8-28-12.

This is sooner than I expected by about a month. The results of the last beta weekend and yesterday’s stress test must have been better than I had thought. With just one more beta weekend before launch, August is a welcome date for many of us waiting for this game. Now we’re just counting down the days until our game goes live!


Guild Wars 2 Beta Weekend #2 Review

Like thousands of players around the internet, I engulfed myself into the second beta weekend of Guild Wars 2. This time, I was accompanied by some more friends and my wife. They’ve heard me talking about GW2 for months and heard me raving about the game since the first event. Naturally, they wanted me to shut up, so they decided to try it in order to see what I’m talking about. They all loved it.

I started the weekend playing my Norn Guardian. I ported over to Lion’s Arch and took some time to take in the sights. I ended my Tour of LA by taking a dive off the Skydive.

I went to the Charr area and helped my Wife quest in her zone. I was quite happy with the ability to quest in lower level zones with friends and get decent XP. I was 15 and gained 3 levels before moving on. Not great, but certainly not worthless.

I spent some time on an Elementalist. The feel of the Profession is similar to other “Mages” from other games, but being able to switch to different elements put a nice twist on things. You can literally cast a spell that goes on cooldown, swap elements and hit them with something that synergies with the last spell, etc.

I played a Warrior until 14, and I think I’m in love. I love a good melee class, but the ability to have a viable (and powerful) ranged build was there as well. I was able to kill mobs quickly and effectively, allowing me to level quite fast. I’ll probably be playing this in the next BWE and live.

Some things that still need some love with the game:

  • Gathering: Having to purchase stacks of one-time use tools isn’t a very elegant design. Having them break on you with no warning isn’t a good design. I’d rather spend some coin on a single tool that will last me until the next one is needed.
  • World vs. World: While I loved the battles and the strategy behind it, having a single waypoint to respawn at makes things very boring if you die someplace where it’s hard for others to revive you. Alternatively, I think they could put in Way points that teams can capture that would make for a fun twist on the strategy.

All in all, I had a blast. I really can’t see this game launching any earlier than September. We have at least one more beta weekend for bug testing, then I’d think at least a stress test to ensure those bugs were fixed. Give it about a month between and some time to go to press and get boxes to retailers and that puts this somewhere around September.

My only problem now is.. what do I do until then? Play TERA? I could, but as great as the game has been, it just feels like a poor substitute for GW2. And Diablo 3 gets old fast. Guess I’ll figure it out.

New Site & Looking for Writers

I’m looking for people who want to write for the blog. As the new title implies, I want people who will give an unbiased unremorsful view on games and industry news. If you are interested, drop me a line!

SW:TOR Level Cap Increase?

It seems with 1.3 “Allies” that Bioware is adding a truckload of new content. In addition to new content, they’re increasing the level cap. While from their perspective, that sounds like a great idea, but from a player perspective, I have to disagree with them.

By raising the level cap, you’re making end-game content prior to the cap trivial. Gear you worked for, useless, etc. This only alienates your end-game player base. Something that Bioware cannot afford to do any more than they already have.

Raiding in SW:TOR has been lackluster already. There’s not much to it. The encounters aren’t innovative and much of the End Game guilds have already started looking for another game to challenge them. The guilds that remain that have been working on the new content and getting gear are now faced with having to level up again and making older content easier by virtue of levels and gear less than optimal because it doesn’t provide enough stats to scale properly.

Again, I can see what they want to do. The game is praised for it’s story and the leveling process. Why not add to it?

What do you think?