Gamers without Remorse
It’s been about a month since I first purchased Rift and started playing. I told myself at the time I would only play it on my off-days from WoW raiding and have my main focus on WoW end game. Since then I’ve spent almost all my time in Rift. Even to the point that I was asking to be sat in raid to spend a few more hours leveling my Rift toon.
My WoW guild has fallen apart, largely due to Rift. I purchased two of my favorite guildmates Rift so I can play with them in this new and interesting game. Now I’ve been notified that my WoW subscription ran out this weekend. And I couldn’t care less.
I may some day return to WoW. It’s a great game and I enjoyed playing in it quite a bit. It’s the game that got me into Fantasy MMOs. It was hard to get into originally, as I had many false starts. But for right now, Rift is the game I love and I’m having a blast with it.
Have any of you felt the same way?
Having just started my new alt, a Chloromancer, I have to say I love the spec. The game play makes healing very fun, yet still very challenging.
However, in PVP my experience has been a mixed bag. Having started playing on a Warrior, I’m somewhat spoiled when it comes to PVP. Right now, Warriors are still doing a large amount of burst damage to just about everyone (other than tanks in plate).
Mages are too “squishy” in PVP. They tend to get one or two-shot by most warriors or locked down by pets, etc. That being one problem, but is likely by design. The real issue is with the UI and the players.
I’ve been leveling my warrior for a few days now, getting all the way up to 22 from Sat-Tues. The process has had me all over the place with specs and honestly I’ve had a varying degree of success between them. Most of my time is spent PVPing, so I’ll focus a little bit on that.
Currently I’m using the following spec: http://rift.zam.com/en/stc.html?t=0ckut.VAozq.V0z.M
I’m using Paragon for some of the added utility buffs and an extra reactive ability.
My strategy in Warfronts isn’t too complicated:
This is the basic order of things. In most cases, when DPSing a target down, I’ll do a variation of this order. But there are other tools that are exceptionally handy to have in this build.
Some other things I use here and there:
Later (when I get home from work) I’ll post some of my macros I’ve been playing around with that help with burst damage.
Let me know what you think and if you have any suggestions, I’d love to hear them!
At the time of this writing, I play both WoW and Rift and enjoy them both quite a bit. I am in my first week in Rift, however, so it’s still quite the honeymoon period for me.
A lot of people are talking about Rift being the WoW killer (as was so many games before it). I don’t think that will be the case, as I think there’s enough of a market for both games to thrive. However, for Rift to be a continued success outside of it’s initial launch it will have to address some issues.
While Rift is not WoW, it has taken a lot of it’s design from WoW (and other games like WAR and EQ) but it is obvious that it’s initial design was largely based after early Wrath of the Lich King design or late Burning Crusades. Lack of a Flight Point Mechanic makes traveling from the Capitol City for your faction to where you are leveling very difficult. While you can teleport from zone to zone, most of the teleport hubs aren’t easy to find or aren’t available until later into the zone.
Additionally, there’s a lot of “go here, collect 12 of this item and return” quests, which WoW did a very good job making far less of in Cata.
There are other things that could make things easier in the game that likely wouldn’t be hard to implement, and I’m sure they’re working on things right now after the initial release.
Let me start with this: Rifts graphics are impressive and can run on a large number of system builds. However, there’s a noticeable lack of polish in some areas. The one place I notice this the most is jumping. It just looks funny. Almost like you jump into the air, float there a fraction of a second then are pushed downward onto the ground. Not a very natural animation.
PVP is one of the things in this game that really shines. The Warfronts are very fun and the utility in every class makes the game fun. However, there are some Callings that need some help and others that need to be nerfed a bit.
One last thing for PVP they need to fix is people AFKing. There’s people who are botting or just sitting at the spawn point not doing anything at all, raking in the XP. There’s no way to report them AFK right now, and it’s really throwing off balance.
WoW is a very polished game. The game looks and feels great even today. While the sprites are very cartoon-like, they still look very good. The look and feel of the game is very responsive and it’s easy to tell what’s going on and what you should and should not be doing just by paying attention. However, there’s some things that WoW could take from Rift and be better for it.
As I said before, I think there’s enough of a market for both to be successful. WoW may lose some of it’s 12 million subscribers, but is that really such a bad thing? I think that both games are rich and offer some unique qualities that should remain unique to their respective games, but there’s some general MMO lessons from both games that they could benefit from. If you haven’t tried Rift, I’d highly suggest it.